Our visit to the South
Pacific Isles concludes with a small adventure into the
Temple of Puna. You will start this level already under
attack by hostile natives. Kill them quickly to avoid their
poison darts. If you do get hit, try to kill as many other
natives as you can before using that medkit. Head to the
lower area and check out the gate that leads to the final
boss. Ignore it for now and make your way into the larger
room with the boulder on the ramp.
More natives attack as you make your way up the stairs. Kill
them all then when you reach the top, duck down and crawl
into the next deadly room. Rolling blades cross the room
making things rather difficult. Jump from the upper ledge
and sprint as the blades go by over to the right corner.
Turn so your back is to the corner and you are looking out
into the room. When the blades go by, move over to hit the
switch and return to the safety of your corner before the
Now you need to make a mad dash for the opposite end of the
room. Line up with the axle on the blades and jump the gap
between a set of blades and then sprint to the next corner.
Repeat this process to flip all four switches. You may find
it easier to backflip out of the corner so you are already
facing the switch. This will save your precious seconds in
lining up your approach to the switch and getting back to
the safety of the corner.
The door will open after the forth button is pressed. Head
to the safety of the door and then time your run back into
the room to get the Save Gem as the blades roll off to the
left. Roll as soon as your grab it and sprint back to the
Slide down the slope and into the next room where a spiked
ceiling threatens our heroine. Three switches will stop the
ceiling if you flip them fast enough, but pulling out the
box will do the same thing and with a lot less to panic
about. Now that the ceilng is stopped, flip the switches at
your leisure to open the door. Do a safety drop down the
hole and into the large chamber with the boulder trap.
Flip the switch to turn on the lights and seal the door.
Sprint down the passage as the boulder is released and
rumbles toward you. Sprint through the door and turn right
making your way toward the Save Gem. Keep to the center
otherwise the floor will collapse and you should finally
reach safety between the two ramps. If you missed the Save
Gem you can crawl back and get it now.
Back in the hall you will be attacked by a native on the
right and two more on the left. Start up the stairs and when
it reverses direction you should be able to spot an opening
high above in the darkness. Jump from the steps over to the
wall and shimmy to the left and into the opening to get
Finally, go through the gate and slide down the slope to
enter the boss's chamber. Puna will turn as you approach.
When combat begins, KEEP MOVING. He can only hit you if you
are standing still. One hit and you are dead, so just keep
jumping around and you will be fine. Puna never gets out of
his chair, making him an easy target. Every so often he will
summon some of his friends to assist him. Always kill them
first before worrying about the boss. He will leave you
alone as long as his help is still fighting for him. When
Puna is no more, grab the Medkit from the ledge and get the