As you begin your adventures
in London, check out the slope wall to the right where you
will find the first secret. Do a running jump over the wall
and get the ammo and Save Gem before using the box to get
over the wall. Drop down and jump to the crane then drop to
the counterweight and finally jump and grab onto the ladder.
Avoid the barbwire and make your way down the sloped roof.
Finally walk through the remaining barbwire and kill the
rats and claim Secret #1.
Return to the crane then make your way back to the beginning
of the level. Now hang from the walkway until you can spot a
ramp and a switch below you. Drop onto the slope then jump
and grab the ledge and pull up to flip the switch. Do a
running jump and grab to the next ledge and get the Medkit
then slide down to the green door that opened when you
flipped that last switch.
The second part of the platform in this dark area will
collapse as you walk onto it so do a sprint/roll to get
across it and onto the next stable section. Do a running
leap and grab from this section and pull up onto the next
ledge and kill the guy so you can take his Flue Room Key.
Return to the ledge and drop and grab the ledge below. Push
the button to open the exit then shimmy right to leave.
Return to the green trapdoor and flip the switch to the
right before doing a safety drop to the level below. You
should spot a ledge above the green door about the same time
you are attacked by a crow. When the threat is eliminated,
shimmy along the ledge and find a pair of crawlspaces. The
second space is Secret #2. Now return to the ledge with the
green door and climb into the dark crawlspace and continue
to the right.
Push the next button and return through the crawlspace to
find another button that moves the scaffold. Go to the end
of the ledge and do a safety drop to the slope below and
make your way to the ground floor. Kill the sniper before
getting more Flares and a Save Gem then climb the stack of
boxes to return to the upper ledges. Find and use the
ladders to return to the beginning of this level.
Flip the switch then jump back over the ledge above the
green door. Shimmy along the crack to the right and follow
the path until the paths split. Take the lower passage and
you should spot the scaffold down below. To the right is the
button you saw arlier. Push the button to raise the scaffold
so you can access the Flue Room door. Do a running jump to
the scaffold and grab in midair so you don't hit your head
on he awning. A crow will show up about now, so when he is
dead you can enter the Flue Room.
Grab the Save Gem and push the button that will cause flame
jets to shoot into the room. Time your run through the
flames to exit. Do a safety drop from the scaffold to get
back to the main path, then return to the split and take the
upper passage this time. You should spot a hole that is now
open thanks to that button you pressed back in the Flue
Before you drop into the hole, get some ammo that is on the
ledge above. Jump and grab and pull up to get it then look
to the left. Slide down the slope and drop to the ledge.
Drop down to get Secret #3; a Rocket, before climbing back
up and dropping into the hole.
Follow the passage and do a jump and grab to pull up to the
ledge with the Save Gem then continue down the sloping
passage. Grab the Medkit before sliding down and dropping
into the next room where a guard requires your swift
attention. You are now in the Water Control Room (in case
you were wondering) and there is a pretty good puzzle to
There are two tanks in this room; one is full and the other
is empty. There is also a hallway to the left that you can't
get to just quite yet. Flip the switch to flood the empty
tank then jump in and swim down to get some items and flip a
second switch that opens a door in the full tank. Return
topside and flip the switch again to lower the water level
in the tank with the door you just opened. Dive in and swim
past the dangerous blades which should slow down as you get
near allowing you to pass. Continue along the passage past
the fans and look for a crawlspace when the main hall comes
to a dead end. Drop down to the passage below and enter the
Pull the mesh box out then push it along the walkway so the
generator smashes the wall panel. Be careful and always back
away after each movement of the box just in case... You
should also find a Save Gem over by the light switch. After
you have shorted out the appropriate systems, the glass
panel back in the Water Control Room will have lifted and
you can access the button.
You should now have access to the glowing red hall to the
left. Follow the hall and swim over to kill another guard
and press the button to raise the second glass shield.
Return to Water Control Room and use the monkey swing to get
across the now-dry tank. After you press the second button,
return to the tank you just did the monkey swing on and swim
down following the underwater tunnel where you can find some
Harpoons. When you come to the open area, grab the items and
exit into the hallway.
Follow this passage through some barbwire and jump to the
crane platform and do another jump to the wall. Watch out
for a sniper in the cathedral dome who is protecting this
levels final two secretes. Find and push the moveable block
so you can use it to climb to the ledge above. You should
get a Medkit; Secret #4, and a running jump over to the far
slope will get you the Cathedral Key (which is used in the
Secret Bonus Level).
Before leaving, check out the fence to the left and notice
the break. Climb down the ladder and follow the path down to
Secret #5; a Medkit before climb up and exiting the dome and