Proceed down the hall and go
right running through each of the gates until you hear a
second clicking noise. Turn around to find an open passage
and head out to meet your first flamethrower guy. They
aren't openly hostile unless you attack first, so don't fire
on them unless they fire on you FIRST.
Head to the first room where three mine carts and turn on
the lights in the control room. Kill the mutant and watch
out for their poison even after their death. Climb to the
top of the control room and drop off the back to shimmy over
to the ladder. Climb down the ladder so your feet are on the
bottom rung and backflip with a twist to grab on behind you.
Enter the small room to get Secret #1.
Head back to the previous room and get in the middle mine
cart and take your first spin around the tracks. Try to keep
your speed up for the approaching jump by leaning into the
turns and keeping off the brake. Hit the track switch as you
go by and exit the cart when it finally stops.
Crawl under the drills and search the crack over in the left
wall then head out and around to the left. Kill a new
species of mutant then drop down to the walkway before doing
another safety drop to the next lower ledge. Shimmy along
each of the cracks as far as you can go before dropping to
the next one and reversing direction. When you reach the
left side of the lowest crack you can pull up into a passage
and move forward. More enemies await in the passage to be
careful as you make your way to the large open area.
A new Crowbar rests on the metal ledge and more mutants are
lurking about this area. Find the crawlspace in the wall
near the mutants and investigate. Go to the rocks on the
right, then jump over to the cliff and shimmy over to the
crawlspace and flip the switch inside. This opens up the
door to the next secret that you can get in a few
Now proceed up the snowy slopes, finding all the flat areas
so you can make your way out of this area. Enter the passage
and duck to avoid the obstacles and machines, then head up
the slope and kill the mutant waiting for you at the top.
Return to the mine cart and flip the track switch so you can
return to the main room with the other carts.Use the crowbar
to open the stuck door and get the Lead Acid Battery.
Make a quick side-trip back to the area where you got the
first secret. A new door is now open in that same area and
leads to Secret #2. Return to the main room and get ready
for your next ride.
Get on the lower mine cart and head left building up lots of
speed for the big jump coming up. Make sure duck under the
various obstacles that threaten to decapitate our heroine.
When the cart comes to a halt, you can hop out and head down
the passage to the lower hall. Kill all the attacking
mutants before continuing and make sure to search the
crawlspace under the walkway with the steam. Crawl through
and kill the mutant and search the pool by the crane. The
Winch Starter is on the bottom and you need to swim fast to
survive the freezing water.
Return to the central mine cart room and take the final ride
on the top mine cart. When the ride is over you should be at
a crane that is holding a mini-sub. Stick the battery in the
appropriate slot and use the Winch Starter on the controls
to lower the sub into the water. Dive in and get into the
sub. You need to reach the surface of the next safe area and
continue down between the lights and around to the right.
Use Medkits when needed as your health will certainly be
affected before you reach dry land.
Do not attack the flamethrower guy. Ignore him and drop to
the ledge below the bridge and watch for mutants who are
sneaking up behind you. In the chasm, keep jumping back
between the ledges until you reach the corner of the lower
ledge which also triggers Secret #3. Retrace your steps back
to the bridge and jump up and grab and pull up to enter the
small building and end this level.